Industry Examples
Common Industries
Forestry
The forestry industry involves creating, managing, harvesting, and conserving forests to extract wood to used as a renewable energy source (i.e. firewood) or to be further processed into lumber. Trees are first selected for harvest and then felled, limbed, and bucked to length. The logs are then gathered and transported for sale or for further processing at a sawmill. The use of rivers to transport logs long distances is common.
A person working in the forestry industry is known as a forester. If your settlement is less sophisticated and the knowledge they have is limited, they may focus primarily on the extraction of wood and less on the conservation. Depending on the types of trees within the forest, the value of the lumber may vary greatly.
Inputs: Axes, Saws, Labor
Outputs: Logs
Skill Level: Low
Requirements: A forest; A blacksmith
Complimentary Industries: Sawmill, Woodworking, Fletching/Bow making, Boat Building
Lumber/Sawmill Industry
The lumber (or sawmill) industry involves processing logs into lumber that can be used in construction, wood working, etc. Once the logs arrive at the mill, they are debarked and sorted by species, size, and end use. The log is then broken into cants (unfinished logs) and flitches (unfinished planks). Depending on the type of log and the end use, cants will be broken down further into multiple flitches. The flitches are eventually trimmed to size and stacked in a way that allows air to flow through the flitches as they dry. The lumber is then left to dry for months to years, depending on the thickness and species of wood. Wood that is meant for furniture making is typically kiln-dried, as kiln-dried lumber has a lower moisture level and is less likely to warp inside a building.
Some sawmills are built next to or on top of rivers and use a water wheel to power the sawing mechanism inside. These river sawmills typically receive logs via the river, allowing them to float in the water as they wait to be processed.
Inputs: Logs, Saws, Labor
Outputs: Raw Lumber
Skill Level: Medium
Requirements: Supply of Logs, Skilled laborers, Sawmill, Blacksmith
Complimentary Industries: Woodworking, Forestry, Boat Building, Fletching/Bow making
Tanning
The tanning industry involves the processing of animal skins into workable leather. The process begins by curing animal skins with salt to prevent putrefaction of the proteins (collagen) while the hide is transported. Once ready to be tanned, the animal skin is soaked to make the skin pliable and to remove the salt, then stretched out. The hide is treated with milk of lime to remove hair, natural fats, and to bring the animal skin to the proper conditions to tan effectively. Using a scraping knife, the skin is “scudded” to remove any remaining unwanted material. Next the skin is delimed and bated by washing with enzymes (e.g. tannins) to soften the hide. Once the skin is dry, it is ready to be cut and further processed.
Inputs: Animal hides, lime, enzymes (e.g. tannins), tools
Outputs: Raw leather
Skill Level: Medium
Requirements: Tannery, Blacksmith
Complimentary Industries: Sawmill (Bark Tannins), Hunting/Gathering
Leatherworking
The leatherworking industry involves the processing of tanned leather into useful items, such as clothing or bags. The process typically involves designing the pattern for the item, cutting the leather to size, then gluing pieces together or punching holes for sewing and sewing the pieces together, finishing the edges with a wooden tool, and treating the leather with dyes or oils to protect it throughout usage. Depending on the purpose of the item, a leatherworker may choose thicker material and use hardening techniques (e.g. leather armor).
Inputs: Raw Leather, Tools, Labor
Outputs: Leather goods
Skill Level: Medium
Requirements: Supply of leather, Leather Workshop, Blacksmith
Complimentary Industries: Hunting/Gathering, Tanning
Mining
The mining industry involves the extraction of a natural resource from the earth, whether it’s on the surface or deep below the ground. These natural resources include, but are not exclusive to metal, coal, oil shale, gemstones, limestone, chalk, dimension stone, rock salt, potash, gravel, and clay. Mining starts with prospecting, where the land is surveyed for the existence of the resource in question. Once deposits are identified, a mining camp is constructed, and the extraction process begins. Using shovels, hammers, chisels, and pans miners begin removing material and filtering out the resource as they go. Large mines will use carts and tunnel systems as the miners move deeper and deeper into the earth.
Depending on how close the resource is to the surface, different types of mines are used. If the resource is close to the surface, surface mines (e.g. strip mining) or high wall mines are common. If the resource is deeper in the earth, sub-surface mines including tunnels or mine shafts are used.
Inputs: Tools, Labor, Lumber
Outputs: Resources (specific to mine)
Skill Level: Low
Requirements: A natural resource deposit; A blacksmith
Complimentary Industries: Smelting, Blacksmithing, Weapon smithing, Armor smithing, Masonry/Stone Cutting, Ceramics/Pottery
Smelting
The smelting industry involves the processing of ore to extract a base metal (e.g. copper, iron, silver, etc.). This involves more than simply melting the metal out of its ore, as a chemical reaction is necessary to extract it in its base form. To do this the ore must be brought to the appropriate temperature where thermal decomposition occurs (i.e. roasting) and then placed in a reducing environment (typically an air starved furnace) which pulls the oxygen atoms from the metal. The roasting and reduction steps happen at different temperatures depending on what metal is being extracted. Smelters use something called a flux to catalyze these reactions and bind to unwanted impurities. Once this metal is extracted it is melted and poured into ingot molds, for general use by other industries (e.g. blacksmithing).
Inputs: Ore, Fuel Source, Labor
Outputs: Refined Metal (Ingots)
Skill Level: Medium
Requirements: Smelter, Source of Ore
Complimentary Industries: Mining, Blacksmithing, Weapon smithing, Armor smithing
Blacksmithing
The blacksmithing industry involves working metal into objects can be used for other purposes (e.g. gates, horseshoes, tools, etc.). This is done by taking refined metal (e.g. wrought iron or steel) and heating it in a forge until it is soft enough to be shaped with hand tools. The forging process includes seven basic techniques: drawing down, shrinking, bending, upsetting, swaging, punching, and forge welding. All of these techniques involve moving material in one way or another, typically in combination to create the desired shape. The metal is then finished by brushing (wire brush), heat treatment and hardening, and finally grinding with stones or files.
At minimum, forging requires access to a hammer and anvil, but most smiths use specialized tools as well.
Inputs: Refined Metal (Ingots)
Outputs: Tools, furniture, gates, nails, horseshoes, etc.
Skill Level: Medium to High
Requirements: Smithy, Supply of Refined Metal (Ingots)
Complimentary Industries: Mining, Smelting
Weapon smithing
The weapon smithing industry is a sub-industry of blacksmithing. The processes involved are largely the same, except for the attention to detail and level of skill required to produce quality weapons. While simple blacksmiths may be focused on producing a large quantity of tools to keep the settlement operating smoothly, a weapon smith is focused on forging weapons that will stand the test of time (and battle). Depending on the end user of the weapon, more ornamental features may be included requiring some weaponsmiths to gain skills in working with gold, gemstones, and engraving.
Inputs: Refined Metal (Ingots), Wood, Leather, Labor
Outputs: Weapons
Skill Level: High
Requirements: Smithy, Supply of Refined Metal (Ingots)
Complimentary Industries: Mining, Smelting, Woodworking, Gem cutting
Armor smithing
The armor smithing industry is a sub-industry of blacksmithing. The processes involved are largely the same, however, additional skills are required to create functional equipment. While some armor is made entirely out of forged metal (e.g. plate armor), many sets of armor include other materials such as leather, cloth, or chainmail at the joints. Unlike a simple blacksmith, armorers are often skilled in a number of crafts, combining different techniques to produce their final pieces. Due to difficult nature of wearing armor, it is most commonly ordered ahead and fitted to the person who will be wearing it.
Inputs: Refined Metal (Ingots), Leather, Cloth
Outputs: Armor
Skill Level: High
Requirements: Smithy, Supply of Refined Metal (Ingots)
Complimentary Industries: Mining, Smelting, Leatherworking, Tailoring
Trade
The trade industry involves the buying and selling of goods from one person/organization to another at a profit. Unlike other industries, trade is almost entirely dependent on the existence of other industries to act as a supply of goods. For example, in a mining town there may be a large industry built around the trade of excess material to surrounding settlements. Instead of travelling far away and bringing back goods, traders maximize their return by leaving with cargo (i.e. goods from settlement) and selling it at other settlements. Access to a main road is necessary for basic trade, however, larger operations may require access to water (i.e. a port).
Inputs: Goods
Outputs: Money
Skill Level: Low to High
Requirements: A supply of goods; Access to trade routes
Complimentary Industries: Any industry that produces goods
Tailoring
The tailoring industry involves the processing of textiles (e.g. linen, wool, silk) into garments of clothing. Traditionally, clothing is made to order and manufactured to fit the customer, however, as production increases clothing tends to be made to standardized measurements and then altered after/at purchase. Depending on the quality of materials and the level of detail added to a garment, a tailor may need to be very skilled (e.g. inlay) or only have basic sewing skills.
Inputs: Textiles, Tools, Labor
Outputs: Clothing
Skill Level: Low to High
Requirements: Tailoring Shop/Station; Blacksmith
Complimentary Industries: Textiles, Agriculture
Quarrying
The quarrying industry is a sub-industry to mining, where the natural resource that is being extract is stone that is used for stonemasonry. These mines tend to be surface mines, where the stone is split off in sheets over time. The sheets are broken into rough blocks which are then cut into cuboids by a sawyer. Depending on the end use of the stone, the sawyers may cut it to specific dimensions required for the construction design. These rough blocks are then taken to a construction site to be incorporated into the structure by stonemasons.
Inputs: Mined Stone, Tools, Labor
Outputs: Rough Stone Blocks
Skill Level: Low to Medium
Requirements: Quarry, Blacksmith
Complimentary Industries: Mining, Stonemasonry, Art
Stonemasonry
The stonemasonry industry involves constructing buildings, walls, and other stone structures by stacking stones and securing them with mortar. First, stones are received from a quarry then sorted by size/color for the various purposes of the build. The construction plan is mapped out by the head mason/architect and the grounds are prepared for the build. The stone is then stacked row by row, with mortar applied to the gaps and on top of the stones (to secure the next row). As the construction progresses, the head mason ensures that the stones are laid properly (for stability) by using a tool called a plum line.
Inputs: Stone, Tools, Labor
Outputs: Structures
Skill Level: Medium-high
Requirements: Blacksmith, Source of Stone
Complimentary Industries: Quarrying, Mining
Textiles
The textile industry involves the processing of natural fibres into yarn and then yarn into fabric. First the fibres are cleaned and drawn straight. The straight fibres are spun in a spinning machine to create the yarn (held on spools). The yarn is then taken and weaved together into fabric on a loom or knit. The fabric is then dyed, printed on, or left raw and ready to be further processed into clothing. The most common natural fibres that are processed into textiles are wool, cotton, silk, flax, jute, and hemp.
Inputs: Natural Fibres, Tools, Labor
Outputs: Textiles (Fabric)
Skill Level: Medium to High
Requirements: Supply of Natural Fibres, Spinning Wheel, Loom
Complimentary Industries: Agriculture, Woodworking
Bowyer/Fletching
The bow making industry involves processing wood and cord (e.g. sinew) into bows. Simple bows are made entirely of one piece of wood while composite bows are made up of several materials (e.g. horn, wood, sinew). First the wood is selected based on length and optimal grain pattern (for increased flexibility and strength). The bowyer shapes the wood according to the bow type and attaches a cord (e.g. sinew) to notches in either end of the bow.
Bows without arrows are useless. This is where fletchers come in – fletchers are craftsman that make arrows from wooden shafts, stone or metal arrow heads, and “fletching” (fins for improving flight, typically made out of feathers).
Inputs: Wood, Sinew, Tools, Labor
Outputs: Bows, Arrows
Skill Level: Medium-High
Requirements: Supply of Wood, Blacksmith
Complimentary Industries: Agriculture, Forestry
Art
The art industry involves the creation of artworks from various materials (e.g. stone, leather, paint). While there is no real definition of what art is and what it isn’t, some common practices/domains include painting, sculpture, and ceramics. To be considered industry, there should be some commonality between the creators within the settlement. This could be in their domain, their styles, or even their trade routes. For example, your town could be known as the scrimshaw town, making ornate carvings from ivory. The most important aspect of a successful art industry is ensuring there are buyers available (i.e. demand).
Inputs: Materials, Tools, Labor
Outputs: Artwork
Skill Level: Medium-High
Requirements: Artist Studio,
Complimentary Industries: Textiles, Lumber, Tanning, Smelting, Quarrying
Alchemy/Medicine
The alchemy industry involves combining various ingredients with alchemical properties into compounds with a desired effect (e.g. potions, elixirs, poisons, dyes, etc.). The purpose of the end product determines what ingredients are required (e.g. healing properties for a health potion). An alchemist begins with researching the ingredients and recipe for creating a specific compound. Once the process is understood, they must source the materials needed through foraging, trade, farms, or adventurers. Following the known recipe or experimenting along the way, the alchemist refines their process and end product. To sustain an alchemy industry, there must be a steady supply of alchemical ingredients or a continuous investment in alchemical research (e.g. Academic Institute).
Inputs: Alchemical Ingredients, Tools, Labor
Outputs: Potions, Elixirs, Poisons, Dyes
Skill Level: Medium to High
Requirements: Laboratory, Source of Alchemical Ingredients
Complimentary Industries: Trade, Adventuring, Agriculture, Academia, Textiles
Academia/Education
The academic industry involves the exchange of knowledge for money, whether through educating students or offering their expertise to the public (for a price). An academic institute is likely to have a common goal that its membership is working towards. This could be a specific domain of knowledge (e.g. illusion magic) or a common philosophy or methodology (e.g. protect history). Depending on the focus of the institute, the services offered could vary significantly.
Inputs: Books, Materials, Knowledge, Labor
Outputs: Money, Trained People
Skill Level: Low to High
Requirements: An institute/building to teach in, Knowledgeable faculty
Complimentary Industries: Agriculture, Trade, Alchemy
Ceramics/Pottery
The ceramics industry involves the processing of clay and other materials into hardened items (e.g. plates, tiles, cups, jugs, etc.). While the outputs may vary greatly in size, shape, complexity and purpose, the process of creating ceramics is the same. To start, the clay is mined then prepared by kneading with water until smooth and pliable. The clay is then shaped into the form of the object that is being created (e.g. vase) using their hands and other tools. While this part can be done on any surface, many potters use a pottery wheel which spins the surface that they’re working on. Once the form is complete it is left to air dry until “leather-hard” and painted or glazed to add color. The form is then fired in a kiln at extremely high temperatures until hardened.
Inputs: Clay, Tools, Labor
Outputs: Pottery, Ceramics
Skill Level: Medium to High
Requirements: Kiln, Source of Clay, Source of Water
Complimentary Industries: Mining (Clay), Alchemy
Boat Building
The boat building industry involves the processing of wood and other materials into floating vessels that can be used for transporting people or goods across bodies of water. A boat may be used for trade, fishing, or even military purposes. Depending on the intended use of the vessel, the design may vary greatly. To build a boat, the design and plans are drafted first. Once complete, the custom timbers are ordered from the sawmills or processed there by hand. Due to the curved design, timbers that have natural curves are selected for and shaped accordingly. The boat is assembled and then sealed using resin, pitch, or some other naturally occurring sealant (waterproof). For smaller vessels, oars may be the only means of propulsion. However, larger vessels may use a combination of oars and sail(s) to generate the energy necessary to move across the water.
Inputs: Wood, Pitch, Tools, Labor, Canvas
Outputs: Boats
Skill Level: High
Requirements: Boatyard, Blacksmith, Source of Timber, Source of Resin/Pitch
Complimentary Industries: Lumber/Sawmill, Forestry, Fishing, Trade, Textiles
Magic
The magic industry involves the use of magic to some end, in exchange for money. What magic is used and to what end may vary greatly depending on where you are at in your world (and who is paying). However, there are some common trends that can help you define a magic industry in your settlement. We typically spend money on two things: saving our time and saving our resources. A magic industry may be as small as one or two wizards/magicians offering their services to those who visit them or as complex as a group of wizards augmenting the agricultural industry by watering crops on a massive scale. Due to its power, magic has the potential to disrupt the balance of life – so be conscious of the implications, as they may be great sources of conflict/story.
Inputs: Alchemical materials, Labor, Magic energy (if needed)
Outputs: Magical Effect
Skill Level: High
Requirements: A wizard(s)
Complimentary Industries: Alchemy, Academia
Jewelers/Gem Cutting
The jeweler industry involves the processing of raw precious stones into ornate jewelry and decorations. Stones including amber, quartz, jade, ruby, emerald, and many others are mined from the earth’s surface. The stone is separated from the rock around it (gems naturally occur as deposits) and cleaned. Next, it is shaped through cutting or chipping, using a variety of tools (e.g. chisel). Depending on the available techniques, softer or harder stones may be preferred. The chosen shape may also depend on the grain structure of the gem as well as the end purpose (e.g. ring). Once cut to shape and size, the gem is polished by applying a finer and finer abrasive over time (i.e. sand). The gem is then set into the final piece and fixed in place. While a gem cutter may do nothing but cut stones, it is likely that they also work with gold and other precious metals.
Inputs: Raw Precious Stones
Outputs: Cut Gems/Jewelry
Skill Level: High
Requirements: Source of Precious Stones, Blacksmith
Complimentary Industries: Smithing, Mining, Trade
Adventuring
The adventuring industry involves contracting out the skill and labor of adventurers for some purpose, including (but not limited to) acquiring treasure, defeating monsters, exploring, and investigating. Contracts could be verbal or written, starting with someone seeking out help from an adventuring party. If the adventurers are organized, the person may visit the adventuring guild and post the open contract for the membership to accept. Once payment is negotiated and the contract is accepted, the adventurers see to its completion. What types of contracts are accepted varies across adventuring parties and guilds, as some are more willing to run blindly towards danger or even turn a blind eye to nefarious deeds.
Inputs: Labor
Outputs: Completed Tasks
Skill Level: Low to High
Requirements: Access to adventurers
Complimentary Industries: Armor Smithing, Weapon smithing, Blacksmithing, Alchemy/Medicine, Magic
Tourism/Hospitality
The tourism (or hospitality) industry involves offering services to visitors that are travelling through the area. This typically refers to taverns and inns, however it can include any recreational service that caters towards visitors. This industry relies on a steady flow of travellers to sustain itself, which means there must be a reason for people to visit in the first place. This could be as simple as the town’s placement along a well travelled road. If the town has a reputation for being particularly good at something (e.g. leatherworking), that reputation may be enough to warrant large numbers of visitors. Due to the limitations of traditional travel, tourism is typically defined by the seasons (e.g. higher traffic in the warm seasons). Because of this tourism towns are usually quiet and desolate during the off-season.
Inputs: Labor
Outputs: Services
Skill Level: Low to Medium
Requirements: Source of Visitors
Complimentary Industries: Jewelers/Gem Cutting, Art, Trade, Tailoring, Leatherworking, Alchemy/Medicine, Academia/Education, Ceramics/Pottery, Magic
Milling
The milling industry involves the processing of cereal grains into flour through grinding in a mill. Milling is typically done with a simple set up of two stones, one stationary and one mobile. The larger the stones, the more energy it takes to move them to grind the grain. Because of this, traditional mills must capture some form of passive energy such as wind or running water to move the mobile stone. To crush the grain, it is pouring into a hole at the center of the stones which distributes it through a system of groves and flat plans where the grain is ground. Common grains that are used for flour include wheat, barley, corn, millet, oats, rice, and rye.
Inputs: Grain, Labor, Energy
Outputs: Flour
Skill Level: Low to Medium
Requirements: Mill, Blacksmith, Source of Energy
Complimentary Industries: Agriculture, Carpentry
Beekeeping
The beekeeping industry involves the caretaking of bees to harvest their natural biproducts, including wax and honey. When a bee colony has a new queen born, the old queen and her colony may break off and “swarm”. To start a new colony, a beekeeper goes out and finds a swarm taking shelter in nature (e.g. swarming a branch) and captures it. The swarm is introduced to a hive where it settles. Over time, the bees collect pollen and produce honey to feed their colony. Beekeepers open the hives, remove the wax cells, and break them to release the honey. It is collected and stored for future use or sale. The wax can be collected and processed into candles. It is common for agricultural towns to have beehives as they help pollinate their crops, increasing yields.
Inputs: Bees, Labor
Outputs: Honey, Wax
Skill Level: Low to Medium
Requirements: Carpentry, Bees
Complimentary Industries: Agriculture
Papermaking
The papermaking industry involves the processing of natural fibres into sheets of paper for writing, bookmaking, etc. To start, the inner bark fibers of plants are separated from the rest of the plant. The fibers are then soaked in water and cooked. They are then rinsed and beaten to form “paper pulp”. The long fibers are screened and pressed, then left to dry. Once dried, the sheets of pressed paper are cut to size and used or packaged for sale. While paper can realistically be made from any plant fibers, the most common include cotton, linen, and hemp.
Inputs: Plant Fibre, Labor, Water
Outputs: Paper
Skill Level: Medium to High
Requirements: Paper Press, Blacksmith, Source of Plant Fibers
Complimentary Industries: Agriculture, Art, Magic, Alchemy/Medicine, Academia/Education, Forestry
Carpentry
The carpentry industry involves the processing of lumber and other materials into furniture and other wooden objects. First, the carpenter(s) decide on the design for the piece they’re building. If there are special dimensions or wood varieties needed, the carpenters will order ahead of time from a lumber mill (hardwood lumber can take years to dry naturally). All pieces to build the piece are cut, planed flat, and assembled. Traditional wood working uses joinery to hold the wood together, however, it requires more skill than wooden pegs or nails. Depending on how luxurious the piece is meant to be, the carpenter may choose to use exotic woods or more skilled techniques such as carving or inlay.
Inputs: Wood, Tools, Labor
Outputs: Furniture
Skill Level: Medium to High
Requirements: Blacksmith, Source of Lumber
Complimentary Industries: Forestry, Sawmill/Lumber